<TEI xmlns="http://www.tei-c.org/ns/1.0" xmlns:py="http://codespeak.net/lxml/objectify/pytype" py:pytype="TREE"><text><body><div type="translation" n="urn:cts:greekLit:tlg0627.tlg007.perseus-eng2" xml:lang="eng"><div type="textpart" subtype="section" xml:base="urn:cts:greekLit:tlg0627.tlg007.perseus-eng2" n="6"><p rend="align(indent)">And the bone being fractured, is sometimes depressed inwards from its natural level along with the fractures, otherwise there would be no depression; for the depressed portion being fractured and broken off, is pushed inwards, while the rest of the bone remains in its natural position; and in this manner a fracture is combined with the depression. This is the third mode. There are many varieties of depression, for it may comprehend a greater and a small extent of bone, and may either be to a greater depth, or less so, and more superficial.</p></div><div type="textpart" subtype="section" xml:base="urn:cts:greekLit:tlg0627.tlg007.perseus-eng2" n="7"><p rend="align(indent)">When a <emph rend="italic">hedra</emph>, or dint of a weapon, takes place in a bone, there may be a fracture combined with it; and provided there be a fracture, contusion must necessarily be joined, to a greater or less extent, in the seat of the dint and fracture, and in the bone which comprehends them. This is the fourth mode. And there may be a <emph rend="italic">hedra</emph>, or indentation of the bone, along with contusion of the surrounding bone, but without any fracture either in the hedra or in the contusion inflicted by the weapon. But the indentation of a weapon takes place in a bone, and is called <emph rend="italic">hedra</emph>, when the bone remaining in its natural state, the weapon which struck against the bone leaves its impression on the part which it struck. In each of these modes there are many varieties, with regard to the contusion and fracture, if both these be combined with the <emph rend="italic">hedra</emph>, or if contusion alone, as it has been already stated that there are many varieties of contusion and fracture. And the <emph rend="italic">hedra</emph>, <emph rend="italic">or</emph> dint, of itself may be longer and shorter, crooked, straight, and circular; and there are many varieties of this mode, according to the shape of the weapon; and they may <pb n="p.149"/> be more or less deep, and narrower or broader, and extremely broad. When a part is cleft, the cleft or notch which occurs in the bone, to whatever length or breadth, is a <emph rend="italic">hedra</emph>, if the other bones comprehending the cleft remain in their natural position, and be not driven inwards; for in this case it would be a depression, and no longer a <emph rend="italic">hedra</emph>. </p></div><div type="textpart" subtype="section" xml:base="urn:cts:greekLit:tlg0627.tlg007.perseus-eng2" n="8"><p rend="align(indent)">A bone may be injured in a different part of the head from that on which the person has received the wound, and the bone has been laid bare. This is the fifth mode. And for this misfortune, when it occurs, there is no remedy; for when this mischief takes place, there is no means of ascertaining by any examination whether or not it has occurred, or on what part of the head.</p></div><div type="textpart" subtype="section" xml:base="urn:cts:greekLit:tlg0627.tlg007.perseus-eng2" n="9"><p rend="align(indent)">Of these modes of fracture, the following require trepanning: the contusion, whether the bone be laid bare or not; and the fissure, whether apparent or not. And if, when an indentation (<emph rend="italic">hedra</emph>) by a weapon takes place in a bone it be attended with fracture and contusion, and even if contusion alone, without fracture, be combined with the indentation, it requires trepanning. A bone depressed from position rarely requires trepanning; and those which are most pressed and broken require trepanning the least; neither does an indentation (<emph rend="italic">hedra</emph>) without fracture and contusion require trepanning; nor does a notch, provided it is large and wide; for a notch and a hedra are the same.</p></div><div type="textpart" subtype="section" xml:base="urn:cts:greekLit:tlg0627.tlg007.perseus-eng2" n="10"><p rend="align(indent)"> In the first place, one must examine the wounded person, in what part of the head the wound is situated, whether in the stronger or weaker parts; and ascertain respecting the hairs about the wound, whether they have been cut off by the instrument, and have gone into the wound; and if so, one should declare that the bone runs the risk of being denuded of flesh, and of having sustained some injury from the weapon. These things one should say from a distant inspection, and before laying a hand on the man; but on a close examination one should endeavor to ascertain clearly whether the bone be denuded of flesh or not; and if the denuded bone be visible to the eyes, this will be enough; but otherwise an examination must be made with the sound. And if you find the bone denuded of the flesh, <pb n="p.150"/> and not safe from the wound, you must first ascertain the state of the bone, and the extent of the mischief, and of what assistance it stands in need. One should also inquire of the wounded person how and in what way he sustained the injury; and if it be not apparent whether the bone has sustained an injury or not, it will be still more necessary, provided the bone be denuded, to make inquiry how the wound occurred, and in what manner; for when contusions and fractures existin the bone, but are not apparent, we must ascertain, in the first place from the patient’s answers, whether or not the bone has sustained any such injuries, and then find out the nature of the case by word and deed, with the exception of sounding. For sounding does not discover to us whether the bone has sustained any of these injuries or not; but sounding discovers to us an indentation inflicted by a weapon, and whether a bone be depressed from its natural position, and whether the bone be strongly fractured; all which may also be ascertained visibly with the eyes.</p></div></div></body></text></TEI>